#include <OgreMatrix4.h>
◆ TransformBaseReal() [1/2]
Ogre::TransformBaseReal::TransformBaseReal |
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inline |
Do NOT initialize for efficiency.
◆ TransformBaseReal() [2/2]
template<typename U >
Ogre::TransformBaseReal::TransformBaseReal |
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const U * |
ptr | ) |
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inlineexplicit |
◆ makeTrans() [1/2]
void Ogre::TransformBaseReal::makeTrans |
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const Vector3 & |
v | ) |
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inline |
Builds a translation matrix.
◆ makeTrans() [2/2]
void Ogre::TransformBaseReal::makeTrans |
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Real |
tx, |
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Real |
ty, |
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Real |
tz |
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) |
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inline |
◆ set3x3Matrix()
void Ogre::TransformBaseReal::set3x3Matrix |
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const Matrix3 & |
mat3 | ) |
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inline |
Assignment from 3x3 matrix.
◆ linear()
Matrix3 Ogre::TransformBaseReal::linear |
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const |
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inline |
Extracts the rotation / scaling part of the Matrix as a 3x3 matrix.
◆ extract3x3Matrix()
void Ogre::TransformBaseReal::extract3x3Matrix |
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Matrix3 & |
m3x3 | ) |
const |
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inline |
◆ extractQuaternion()
Quaternion Ogre::TransformBaseReal::extractQuaternion |
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const |
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inline |
◆ determinant()
Real Ogre::TransformBaseReal::determinant |
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const |
◆ makeTransform()
void Ogre::TransformBaseReal::makeTransform |
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const Vector3 & |
position, |
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const Vector3 & |
scale, |
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const Quaternion & |
orientation |
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) |
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Building a Affine3 from orientation / scale / position.
◆ makeInverseTransform()
void Ogre::TransformBaseReal::makeInverseTransform |
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const Vector3 & |
position, |
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const Vector3 & |
scale, |
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const Quaternion & |
orientation |
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) |
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Building an inverse Affine3 from orientation / scale / position.
◆ operator[]() [1/2]
◆ operator[]() [2/2]
◆ setTrans()
Sets the translation transformation part of the matrix.
◆ getTrans()
Extracts the translation transformation part of the matrix.
◆ setScale()
Sets the scale part of the matrix.
The documentation for this struct was generated from the following file: